An accident, I should mention, that'd require you to happen to stand in one very particular spot, where you'd also happen to have to be looking at the panel to even notice it. It just seemed like something you had to stumble upon purely by accident. Even knowing how to solve the puzzles, I still couldn't figure out how I was meant to figure it out. To my surprise, there was no hint, at least as far as I could tell. I thought, "Hey, fair enough, I guess I just wasn't paying enough attention and missed something." Out of curiosity, I looked around for the hint that I thought I had missed. Turns out I was supposed to look at the sun's reflection on the panel for the solution to the maze. After about a half hour of wandering aimlessly and bumping into countless dead ends, I decided to look up a walkthrough for the desert temple I had passed up earlier. Nothing seemed remotely self-explanatory, and I decided I must've been in areas I wasn't supposed to be in yet. I started wandering all over the place, running into puzzle after puzzle that I had no idea how to solve, each one with a different shape to them or a different set of icons that I had never seen before with new rules to them. Once again I was seeing progression and was enjoying myself. The mazes on this section were synced up to the environment, and I started picking up on how to solve them. I then found an area with an orchard of apple trees. After playing around with them a bit and failing on each try, I figured I had gone the wrong way and backtracked. I went from the boathouse, down a path with some puzzles on it, and after a few smaller areas ended up at a sort of desert temple with hexagonal puzzles that were completely different from what I had seen before. This confused me, since I thought things would be somewhat linear, as I said before. At a point, I found myself in an area where I didn't have the faintest clue what to do. Then suddenly the difficulty curve became a difficulty cliff. Going with that information, I believed that each new area would introduce new puzzles, with little hints here and there on how to solve a new mechanic in the mazes, such as the aforementioned symmetrical puzzles. Keeping with the progression of the puzzles, I found myself thinking the game was slightly linear in that each set of puzzles led me to the area next door to the one I was in. First it's simply going from point A to point B in a straight line, which then becomes mazes of increasing complexity, and then throws in some other concepts like having two lines going at the same time in symmetry. The game starts out with a very natural progression of teaching you the rules that is both fun and interesting. In my opinion, there's just way too much running around trying to figure out where to go and what to do. Unfortunately, I'm about 3 hours in and have found myself struggling to keep going. It's a beautiful game, and as a fan of puzzles, I thought it'd be right up my alley. I began playing The Witness last night, and it's been surprising to me how frustrated I've gotten with it so quickly.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |